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Trying to get this page back on track!

Monday, October 17, 2011

Same old song

What have I been up to lateley?
Well, I've been working and in between I've been playing some games and painting some minis. I recently started up Battlefleet Gothic with some friends. It's really a project I've been working on for the past year, but never got of the ground...

Right now I got 2 Ramships (the blue ones in the front row), 3 Savage Gunships, 2 Ravager Attack Ships, 2 Kill Kroozers (the big chunky onew to the right) and 2 Terror Kroozers (well one of them is still being painted). I'm also working on a Spacehulk and some more Fighta Bomma-markers.
Since I scratchbuild all of my ships I only invest time in this project, while my friends buy ships from GW and ForgeWorld. So right now we only play 500pts games.

Here we have my 500 pts list. A Terror Kroozer, a Kill Kroozer and a trio of Savage Gunships. In the last game I opted to change my Heavy gunz batteries for torpedolaunchers with looted torpedos.
The last game was against my friends Tau-fleet and it ended in a terrible draw. Both our remaining ships tried to outmanouver eachother and after two hours we decided that we both had enough...
That game put the finger on the problem - I need more, cheap, and fast escorts!

A close-up shot of my finished Fighta Bomma-markers. Takes a long time to build but they are fun to paint!
A close-up of some markers that are still waiting to get some paint. I'm also thinking about building some torpedo- and boarding torpedo-markers.

And yes, the work on the Chaos Baneblade continues...

Monday, September 26, 2011

Another Necromunda-night

So I'm back from another afternoon with Necromunda. Sorry to say that it was a complete disaster for my team but it was also a lot of fun.
First, I've been trying out my "Techgang" a couple of times - without any great success I may add. Second, we played a three-sided battle. My "Techgang", the Mercs and a gang of Scavvies - with too many Zombies lined up for a fight. The result was devestating for my gang. One of my gangers was turned into a Zombie and my Leader got blown away by one of the Scavvies...
So that was the end of my "Techgang" for this time. Since then I've been dubbling my efforts, and trying to get the Van Saar ChromeLords into business again. Somewhere Downhive there's a rumor that an invasion of Plague Zombies is on the way... It's time to rally all hardened fighters in the defense of the Underhive.
Until next time...

Sunday, August 28, 2011

Another go at my Baneblade, part 1.

As I said in my previous posting I've been putting some work into getting my old Baneblade finished. I wasn't satisfied with the outcome the first time around, so now I'm trying to fulfill the original vision I had for this project.

The picture above is a before picture. This was the tank before I started to update it.

First, I did a bit of repainting. And painted over all (!) of the brass rivets that I so painfully picked out the last time around. I also added the colours of my "Strom Renegade" Imperial Guard army, the red and yellow stripes, both on the armor and on the turret. I also, after some digging in my bitbox, found and added the storage compartments to the turret. I also found some pics on the GW site, of a Tallarn Baneblade with the muzzlebreak from the Hellhammer cannon added as a muzzlebreak to the regular Baneblade cannon. It's a simple, yet nice touch that makes it stand out a bit more.

I also added the smokelaunchers and a couple of more Nurglings (still got a few more to add). Most of the Nurglings also needs to be repainted - since most of them was painted quite hasty the first time around.

On top of the turret there will be a gunner with a heavy stubber, a screaming tankcommander and maybe a gurdsman riding along on top of the storagebins.

Right now I've focused almost all my work on the right side of the tank, both on the side and on top of it - I need to give the turret and the whole of the left side a bit more love.

A bit of a close-up on the weathering on the right side. The tracks still need to get its proper colour and it might need more "slime".
More pictures will come, as soon as I've gotten some more work done on it!

Saturday, August 27, 2011

A bit of an update.

Ok, I'm back again. But no pictures of my ongoing projects. Since the last posting I've finished the magnetized Russ and I'm planning on adding another one or two to the army.
I've also started to do a bit of repainting on my old Baneblade.

BaneBlade, before the repaint.

I got this one as soon as it was released and I rushed the painting to get it ready for a Apocalypse game at the local GW-store. So I took some shortcuts and I've never really been satisfied with the result. So I've been adding some more details (some more Nurglings!) and some more paint, including a lot of battledamage.
More pictures are on the way!

Monday, August 1, 2011

Working on the Leman Russ

So, I'm on vacation. And there are a lot of other things I've been doing besides from painting. But I've managed to slap some paint on the magnetized Leman Russ I started a while back.

As I said before I'm aiming at getting it into the same colour as the other vehicles in the army. A bit of a challange, since I've forgotten the exact combination of paints.
The left side is still a bit "too clean". Well, both sides and the top, front and back needs more work.
The top-view shows that there are a lot of work left to be done! Yes, I also need to start to work on the turret and the weapons!

Monday, July 11, 2011

Leman Russ magnetized

Once I figured out how much of the gun had to come of it was no problem replicating the process on all of the guns. I simply removed the squared part, that fits into the turret, slapped a magnet on it and carefully fitted the shield on top of the part of the gun that sticks out from the turret.
I also fitted magnets to all of the guns. So the guns fits nice and tight against the turret.
To make the sponson-weapons and the hull-mounted weapon stick into place a fitted magnets into the bottom of the empty sockets and glued a peice of metal to the ends of the guns. It's not a really tight fit, but it keeps them in place much better than if you just leave them unglued.
I glued the sponsons in place, I could have magnetized them but I didn't want to have the whole tank go into peices if you picked it up from the table in the wrong way...

Since I'm playing a traitor-guard army this one will have the same kind of paintjob as the Vendetta and the Sentinel that are already in the army (pictures of the vendetta and the sentinel).
Now I just need to add some more metal to the  weapons and I'm ready for the painting!

Sunday, July 10, 2011

Another weekend...

Another weekend has passed. And what have I been up to? Well, I got my hands on a Leman Russ-kit last week and I spent some time building it and magnetizing it.
Pictures will be up tomorrow. But as I was building the kit some points of interrests came to mind:
First of the Leman Russ is a really easy kit to build, and that's on the plus-side. On the negative side I really can't understand why they don't put all the options for the tank into the kit..! It really ticked me off, that a need to get a "tank accessories"-sprue from GW if I want to put on a dozer-blade or add a Heavy Stubber to it.
Well ok, sure I could use plasti-card to build me a dozer-blade but I don't really have the time right now...

Well, I'm not going to take up more time with the subject. Tomorrow I'll post some pictures of the magnetizing of the weapons and some thoughts on the future!
Until then, good night!

Wednesday, June 29, 2011

As promised

As I promised in my posting from yesterday, pics of some work I've done.

Here we got three of my four Sergeant Daemonettes for my "Strom Renegades". I'm still not satisfied that these have a place in the army. They might be a bit too Daemonette for the over-all feel of the army...

It took some time, but I managed to decide on a paintscheme for my armored Veterans. It's mainly different shades of grey... and some battledamage on the armorparts. I wanted the lenses to pop-out a bit from the rest, so I painted them green.

That's all for now!

Tuesday, June 28, 2011


I'm having a hard time getting any painting done right now. Maybe the nice weather is making me a bit uninspired. I was planning on doing some painting last weekend, but I got stuck behind the computer the whole weekend.
But before I lost the inspiration I did slap some paint on the new Chaotic squadleaders (the IG- Daemonette kitbash) for my "Strom Renegades" and I have also tried-out a new scheme for my Veterans in carapace armor.
Well, I dont't have any pictures right now. but I'm hoping to get them up by tomorrow or the day after that.
For the future, or for my vacation to be exact, I'm thinking about adding som new nice firepower to my Renegades, maybe a tank-squadron...

Tuesday, June 7, 2011

Not as productive as I hoped...

It has been a very long weekend, well it has been  national holidays and stuff like that, I was hoping that I could spend it building and painting. But faith didn't play it my way. I had grand plans but unfortunatly these are the only results I could come up with:

"The Huntress", I needed to add a bit more firepower to my Necromunda-collection.
A fun build, but it was hard to fit all the weapons on it. But in the end I must say I'm pleased with the result.

For some time I've been planning some additions to my "Strom"-renegade army. So I added some grenade-launchers, so I can use either flamers or grenade-launchers in my infantry squads, or field them as part of a special weapons squad.

I also started on adding some new squad-leaders to my collection. Right now all sergeants are armed with powerswords and boltpistols, a combination that has proven to be a bit overrated (since I never get them into range..) So I tried mixing some IG bits with some Daemonette bits. I'm not 100% sure about these. The Daemonette-bits put a bit more "Daemon"-feel to the army, I have to paint them and evaluate the result..

Tuesday, May 31, 2011

Last fridays rumble in the Underhive

Once again the ChromeLords tried to take on the Sump Mercs. This time some of the members of the ChromeLords tried to hit the Mercs where it vould hurt the most - by taking out one of their Waterstills.
Since they were seriously outgunned they tried to sneak in to the encampment and take the Mercs totaly by surprise.

Dogboy, now a ganger and armed with a Boltgun (and lots of extra ammo), took the lead. The trio was covered by Gunman and his trusted heavy-stubber.
But the Mercs were waiting for them, armed mostly with Bolt-weapons and frags. And reinforcements were on the way, so Dogboy and the crew had to hurry if they were to succeed with their mission.
In the end, the Waterstill proved to be too sturdy for even Dogboys Boltershells and the crew had to fall back, since they had taken too many casualties to be able to continue the attack.

So the first game didn't go as planned. Well, since I only had half the gang on the table against all of the Mercs I could only hope to make one push at the target before I had to fall back. The push failed and I might have miscalculated the amount of firepower needed to hurt the Waterstill..

Furious with the defeat the ChromeLords mounted a fullscale attack on the Mercs. It was time for a total Gangfight!
I deployed the gang in a "classic" Van Saar gunline and started to strafe the area with gunfire, with great success! But in the end they were pushed back and had to retreat, because of a failed leadership-roll... If defeat wasn't bad enough my leader suffered a serious head-wound making him very unreliable in the future!

The ChromeLords will be back in the future, and hopefully I will be able to score some wins!

Thursday, May 26, 2011

Necromunda Friday

So, tomorrow is Friday and I'm planning for another Necromunda-night. What will I bring to the table? The ChromeLords or will the Adeptus Mechanicus Explorators crawl up from the deepest holes of the Underhive?
On the other hand the ChromeLords got a bone to pick with "Captain Carnage" and his Mercs!
Looking forward to some games and if I'm lucky - I'll come out on top this time.

Sunday, May 15, 2011

Adeptus Mechanicus Underhive Explorer

Some time ago I posted some "Techno-ghouls" that I had been working on for some time (well, on and off for some time anyway). I couldn't find a place for them in my collection but since we started up Necromunda again I thought "why not put them all in some kind of gang".
But they needed some kind of leader, so I put together this one:

The Adeptus Mechanicus Explorer.

Armed with all the things needed for a successfull venture down in the Underhive of Necromunda, in search for forgotten Archeotech.

I bit of a detail-shot of his eye. I didn't want to give him too many bionic parts, since he's a low-level member of the order.

Another Underhive tale

Friday night was once again Necromunda-night. Just as last time it was the ChromeLords versus the Mercenaries. We had time for three games and started of with an old fashion Gangfight.

"Gunman" takes up position to provide coverfire for his advancing mates.

The Mercenaries has taken up positions inside the abandoned framework of the derelict manifactorum.

"Castor" leads some Juves against the leader of the Mercenaries as the rest of the gang climbs up the tower to get into a better position. Unfortunately "Castor" and the Juves didn't realize that the Mercenaries now sported some brand new weapons, like grenade launchers.

"Pollux" tries to lay down some cover-fire as "Castor" and "Smiley Jr." tries to fall back into cover. Their retreat was brought on by the detonation of a frag granade that downed "Smiley" and took "Dogboy" out of action.

Attacking from a high position has its advantages.

"Jailbreak" takes up a firingposition behind an empty fueldrum.
Several attempts was made to flush out the Mercs but they responded with hails of Bolter shells and frag granades. The ChromeLords took heavy casualties but held their nerve until the end. The Mercs decided to fall back. They might have lost the battle but they came out on top - since the ChromeLords took four seriously wounded casualties.

The second mission was a Scavange mission.

The theme of the game was running!
It was a race for resources as both sides tried to claim as many of the five loot counters as possible. Unfortunatly the ChromeLords only managed to grab one of them before the hail of Bolter shells and frag granades became too much for them. Running and long-range Heavy Stubber dueling became the dominant theme of this session. In the end the ChromeLords nerve failed and they bottled out of the fight.

The third and final mission of the night we played a short Shootout scenario. The ChromeLords was represented by "Castor" and the Juve "Dogboy". The ChromeLords, filled with hate for the Mercs, failed to hold their cool and went for their guns as fast as they could. Only to be gunned down by the Mercs..
In the end it was a fun night, but I'm getting a bit tired of being defeated all the time..

Monday, May 9, 2011

Lord of the Spire

Yesterday I had the opportunity to play some more Necromunda. This time myVan Saar "ChromeLords" took on a Mercenary gang of sump-pirates in a game of "Lord of the Spire".

Simple rules; climb the tower and hit the big red button! Not as easy as it sounds when the competition keeps firing at you...
The first match ended after 6 rounds, with the winning point to the Mercenaries. The first match bogged down and turned into a bit of an ordinary gang-fight, witch made the crowd happy but took a heavy toll on both sides.

For the return match both sides adopted another tactic: run for the target!
Unfortunately the vanguard of the "ChromeLords" ran into some trouble as they were nearing the tower.
"Chef" and "Castor" was taken out of action by a combination of Bolter and Heavy Stubber fire. "Ceasar" returned fire but is taken down by a Frag grenade. While he is trying to get back on his feet he is charged by "Itchy Psychobitch" from the Mercenary-gang. With her Chainsword she almost takes out one of his eyes, if it hadn't been for the "ChromeLords" medic that is...

So, all in all, it was a double failure! But the "ChromeLords" carries on and will sooner or later take revenge on the mercenaries!

Friday, May 6, 2011

Red hats in the Underhive...

The "Red Hats" are one of the more flamboyant gangs originating from the House of Delaque. Usually they sneak around in the shadows, but not the "Red Hats".
I wanted to do something more colourfull than a gang of black, grey or brown trenchcoats running around the battlefield. So I gave them hats and some more defined clothing, like striped or checkered pants.

Shotguns are also a "theme" I wanted to run with. Right now there are 3 gangers armed with shotguns as their primary weapon (the 2 above and anotherone is still in the WIP section).

Another Ganger, armed with a autogun - I'll might add some type of magazine or ammo drum to his weapon, to make it more obvious that its a autogun he's carrying.

No, it's not an assaultcannon (!), I used the original heavy stubber for another project some time ago. But when I started to reconstruct and repaint this gang I found that the assault cannon (originally from a Land speeder - I think) fits quite nicely. Anyway it's a Heavy Stubber and not an Assault Cannon...

Three more Gangers that I'm working on. I'm going to add some more details to them before I paint them. I also got a Juve, another autogun Ganger and a Heavy with a flamer that needs to be stripped of paint before I can repaint them.
I baught this gang at a convention, about 12 years ago. It was cheap a deal, but they were in an awful state. Thick layers of paint covered some of the details so I've been giving them long baths in a cleaning product for windows which tends to dissolve the paint.

I'll put in some work on this gang when I've got the time, I still need to repaint a couple of gangers for my Van Saar gang since I got a couple of games lined up for sunday.

Wednesday, May 4, 2011

A simple ruined shack

Yesterday I threw together this little shack.

The "wooden planks" are raided from McDonalds - the things you stirr your coffe with...

The roofing, will be painted as rusted metal, are made from cardboard, stripped from its outer layer. I also gave it dash of a mix of glue and water, to starch it a bit.

The second level of this shack can accommodate 2 or 3 minis - since there is no roof.

Well, I'm pleased with the result, but will add some more details before I paint it.

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