Wellcome to PlasticFish Online!

Trying to get this page back on track!
Showing posts with label Renegades. Show all posts
Showing posts with label Renegades. Show all posts

Thursday, February 16, 2012

Stuff, downtime and painting that needs to get done

I haven't been motivated to paint or build anything in some time now. And that is why the posting has been mostly sporadic for some time now.
But now work is starting to pile up on my desk.

A friend of mine talked me into trying out Warmachine, so I got a Khador Battlegroup just waiting to get some paint. And I also have the Baneblade to finish. Right now I've just finished converting a finecast Imperial Guard Commissar to act as the corrupted tankcommander.



It took some cutting and some bending (it is surprisingly simple to bend finecast resin after you flush it in hot water). But at last I got it into the right position.

I also need to finish the barrel-setup on both sides of the tank. And some more dirt and other foul stuff.

Sunday, August 28, 2011

Another go at my Baneblade, part 1.

As I said in my previous posting I've been putting some work into getting my old Baneblade finished. I wasn't satisfied with the outcome the first time around, so now I'm trying to fulfill the original vision I had for this project.

The picture above is a before picture. This was the tank before I started to update it.

First, I did a bit of repainting. And painted over all (!) of the brass rivets that I so painfully picked out the last time around. I also added the colours of my "Strom Renegade" Imperial Guard army, the red and yellow stripes, both on the armor and on the turret. I also, after some digging in my bitbox, found and added the storage compartments to the turret. I also found some pics on the GW site, of a Tallarn Baneblade with the muzzlebreak from the Hellhammer cannon added as a muzzlebreak to the regular Baneblade cannon. It's a simple, yet nice touch that makes it stand out a bit more.


I also added the smokelaunchers and a couple of more Nurglings (still got a few more to add). Most of the Nurglings also needs to be repainted - since most of them was painted quite hasty the first time around.


On top of the turret there will be a gunner with a heavy stubber, a screaming tankcommander and maybe a gurdsman riding along on top of the storagebins.

Right now I've focused almost all my work on the right side of the tank, both on the side and on top of it - I need to give the turret and the whole of the left side a bit more love.

A bit of a close-up on the weathering on the right side. The tracks still need to get its proper colour and it might need more "slime".
More pictures will come, as soon as I've gotten some more work done on it!

Saturday, August 27, 2011

A bit of an update.

Ok, I'm back again. But no pictures of my ongoing projects. Since the last posting I've finished the magnetized Russ and I'm planning on adding another one or two to the army.
I've also started to do a bit of repainting on my old Baneblade.

BaneBlade, before the repaint.

I got this one as soon as it was released and I rushed the painting to get it ready for a Apocalypse game at the local GW-store. So I took some shortcuts and I've never really been satisfied with the result. So I've been adding some more details (some more Nurglings!) and some more paint, including a lot of battledamage.
More pictures are on the way!

Monday, August 1, 2011

Working on the Leman Russ

So, I'm on vacation. And there are a lot of other things I've been doing besides from painting. But I've managed to slap some paint on the magnetized Leman Russ I started a while back.

As I said before I'm aiming at getting it into the same colour as the other vehicles in the army. A bit of a challange, since I've forgotten the exact combination of paints.
The left side is still a bit "too clean". Well, both sides and the top, front and back needs more work.
The top-view shows that there are a lot of work left to be done! Yes, I also need to start to work on the turret and the weapons!

Monday, July 11, 2011

Leman Russ magnetized

Once I figured out how much of the gun had to come of it was no problem replicating the process on all of the guns. I simply removed the squared part, that fits into the turret, slapped a magnet on it and carefully fitted the shield on top of the part of the gun that sticks out from the turret.
I also fitted magnets to all of the guns. So the guns fits nice and tight against the turret.
To make the sponson-weapons and the hull-mounted weapon stick into place a fitted magnets into the bottom of the empty sockets and glued a peice of metal to the ends of the guns. It's not a really tight fit, but it keeps them in place much better than if you just leave them unglued.
I glued the sponsons in place, I could have magnetized them but I didn't want to have the whole tank go into peices if you picked it up from the table in the wrong way...

Since I'm playing a traitor-guard army this one will have the same kind of paintjob as the Vendetta and the Sentinel that are already in the army (pictures of the vendetta and the sentinel).
 
Now I just need to add some more metal to the  weapons and I'm ready for the painting!

Tuesday, June 7, 2011

Not as productive as I hoped...

It has been a very long weekend, well it has been  national holidays and stuff like that, I was hoping that I could spend it building and painting. But faith didn't play it my way. I had grand plans but unfortunatly these are the only results I could come up with:

"The Huntress", I needed to add a bit more firepower to my Necromunda-collection.
A fun build, but it was hard to fit all the weapons on it. But in the end I must say I'm pleased with the result.


For some time I've been planning some additions to my "Strom"-renegade army. So I added some grenade-launchers, so I can use either flamers or grenade-launchers in my infantry squads, or field them as part of a special weapons squad.

I also started on adding some new squad-leaders to my collection. Right now all sergeants are armed with powerswords and boltpistols, a combination that has proven to be a bit overrated (since I never get them into range..) So I tried mixing some IG bits with some Daemonette bits. I'm not 100% sure about these. The Daemonette-bits put a bit more "Daemon"-feel to the army, I have to paint them and evaluate the result..

Monday, July 26, 2010

Finished the Valkyrie/Vendetta

The local GW painting competition "forced" me to finish this one. It's for my Strom Renegade Army.



The weapon mounts are all magnetized so it can change weapons and go as a Valkyrie or a Vendetta. I also made the side gunners removeable. It's designated as "01" but there will be no more flyers for my army (not for a while anyway...).

Friday, April 9, 2010

A total take on the Strom Renegade Army

So I got around to taking pictures of the whole army. (Well not really the whole army since the Valkyrie and the Sentinel aren't in the picture).
Here we go:


HQ (front and center) with banner, dual flamers, Vox-caster and Commander with two Body Guards. Also, to the right of the main HQ we have the "Dark Commissar".


I have two main Infantry platoons. The far most left one has a unit of (Zombie)Conscripts added to it. The units have a mix of flamers and granadelaunchers with a Vox-caster in every unit. The platoon command squads have a Vox-caster, meltagun, banner and medics.
If I am to pick out any favorites in my army, we have my dug-in Heavy Bolters, and not to forget the "Ogryn Autocannon Carrier":


And my Psyker Battle Squad, one of my overall favorite builds in this army:


Then the question is, "what's my next move? What plans do I have for the future of this army?" Well, first of I want to put two more Armoured Sentinels on the table - so I have a full trio of them. Then I'm thinking that I might want some Storm Troopers to put in my Valkyrie Transport. And another thought is to add more Conscripts to the squad - right now there are 20 of them. I might want to max them out. But that's all in the (near)future. Right now there are still some details to finish up here and there on my existing minis.

Thursday, April 1, 2010

Work continues!

Work is progressing on The Valkyria/Vendetta build. And now the work is starting to get into the fun part.





















I've started the weathering process on some parts on the hull and I added some white stripes on the wings. I will also add some stripes to the fins.

























A bit of a closeup of the left wing. The work will continue tonight as well as the planning of the placement of some nice Chaos-insignias!

Tuesday, March 30, 2010

Getting a bit tired of this!

For some time now I have been working on the Valkyria Transport/Vendetta Gunship. And I have to admit that I'm getting a bit tired of it. I will not be building another one of these kits, not in a while anyway.
But let's return to the progress at hand:























I masked the areas of the hull that's closest to the engines. I didn't want any of the weathering spilling outside the engines at this moment. I've also blacklined all of the different panels the hull consists of.





















I've used the same technique for the weathering of the engines that I used for the Raptors Chapter Land Raider (still a work in progress but will be completed as soon as this bird is finished). I'm still pondering how much of the rest of the kit I will attack with my weathering. This time I'm trying to think before I start - I usually have a tendency to overdo the weathering part of many of my larger builds...
















In an effort to try and save some space, when it comes to transporting this kit, I have magnetized the cockpit so it can be removed when it needs to packed away. I have also magnetized the two hardpoints under the wings and the cannon-mount on the left side of the cockpit. I can now chose freely what weapons it will be carrying into battle. I have also constructed two sets of Twinlinked LasCannons for the Vendetta-variant (still missing another Twinlinked set for the cockpit).

Monday, March 22, 2010

Airsupport!

So I really went back on the plan, not to add any vehicles to my Traitor army. After building my first Sentinel I wanted a bit of a challange - so instead of buing two more sentinels I baught a Valkyria Transport.
And right now I'm detailing the interior:














A bit of a top-view:






























Side-gunner from the outside:














Pilots:


















 


As for armaments I will magnetize the whole lot - and build some Lascannon-mounts so I can upgrade it to a Vendetta gunship. I have used the same paintingtechniques on the interior as I used on the Raptors Landraider. And as for the colour of the outer hull I will go for the same as on the Sentinel - with some nice Chaos Stars and insignias.

Monday, March 15, 2010

Magnetized Traitor Sentinel

I've been working on this one instead of watching the paint dry on my Land Raider. And this is the progress as of last night. I have opted for a discreet paintjob, with only the Chaos-star on the left side to signify it's allegiance.
This is the first mini ever that I've tried to magnetize. I have used a small magnet that I found in a FOW tank-kit. Since I didn't find any use for them there I'll be using them to magnetize the weapons on my comming Sentinel Squadron for my Traitor army:

Heavy Flamer, Lascannon, Plasmacannon, Autocannon and Missile Launcher are all fitted with a small metalstrip, so it can easily lock into place.

Tuesday, February 23, 2010

Sniperteam and bodyguards

Some time back I started on a sniperteam, a spotter guardsman and a specialweapons guardsman armed with a sniper rifle, for one of my optional Special weapons teams.



























I also needed some advisors for my Company HQ, so I went about to build two bodyguards:


























The next HQ advisor I'm thinking about building is an Officer of the Fleet or a Master of Ordnance - I'll be back on that topic once I've made up my mind.

The latest Renegade Infantry Squad.

I just finished off the latest Infantry squad for my "Strom" Renegade army.














The Sgt. armed with a Boltpistol and a Powerweapon.









Vox-caster, Grenade-launcher and a bunch of mutated guardsmen. This was a fun build, but a bit time-consuming since I used a large amount of different bits from different kits. Right now I'm planning for another Infantry Squad, but I need to do some digging in my bits-boxes for some usable bits before I continue.

  ©Template by Dicas Blogger. - Modified By The PlasticFish -

TOPO