Wellcome to PlasticFish Online!

The PlasticFish is trying to get back into the painting-mood!
Right now we are still throwing down in the underhive of "Necromunda". And I'm trying to get into Warmachine with my Khador battlegroup.

Monday, December 27, 2010

Rebuilding some feathers.

Since I was in a hurry to get this mini ready for some games earlier this summer I wasn't really satisfied with it.

I just did some quick work on the armor and added a feathered cloak to it, fitting a Captain of the Raptors. Since someone said: "you should give him a cool feathered cloak", I tried to make one, but I was in a bit of a hurry so I made it from pieces of plasticard.
And the result was kind of flat. Now I've had some more time to tinker with it and I also found a nice article over at Dave Taylers Miniatures about making feathers out of greenstuff (link).
After ripping away all the old, flat, plasticard feathers I just reattached the new ones.
And some paint, and I'm quite pleased with it! Next up will be to do a total armour and detail remake.

Tuesday, December 14, 2010

New Daemonprince-build, "The Reaper".

I have had this one in the box ever since it was released. I couldn't really get myself to start building it, not before I had a clear picture of what I wanted it to look like. After some cutting, repositioning and green-stuffing I started the painting - and that's where I'm at right now...

Since the inside of the wings are still basecoated, black, the sculpted details are quite hard to see right now (they are to symbolise all the  souls that the "Reaper" has collected).
An axe or a sword was a bit to standard for this one, so I gave him a scythe - you can't be the "Reaper" without a good scythe!
The paintjob, so far, is a combination of GW Dheneb Stone and GW Ice Blue - for the skin. Shaded with a bit of GW Regal Blue and highlighted with a bit of GW Kommando Khaki added to the original mix.

Will post more when more paint has been added!

Friday, December 10, 2010

Send in the Killteam!

I've wanted to build an Imperial Guard Killteam ever since I read the "Killteam" omnibus. I was fascinated by the Colonels iron resolve and Lt. Kage - who in my opinion is one of the most unsympathetic characters in the whole Imperium! But nevermind that - I wanted to put together my own band of hardenend criminals in the service of the glorious Emperor. With the "Battle Missions"-book came the perfect oportunity to put my plan into motion. This is the result: two squads of Veterans with the Colonel and Kage as officers (a bit of a down-trade, I know, but it's just for the feel and fun of it!).

The Colonel takes charge of the first squad:


From left to right we have, in the front row: "The Colonel", "Shadow", "Heavy", "Rock" and "Scannerman". In the back row we have: "Ninker", "One-Eye", "Gunman" and "Spook". I'm still missing a soldier in this squad..

Lt. Kage commands the second squad:

From the left, in the front row: "Kage", "Boomer", "Bulldog", "Scar" and "Zealot". In the back row we have: "Sniper", "Anvil", "Tech", "Hammer" and "Grenadier".

The story behind the scenes:

The Colonel and Lt. Kage are the "backbone" of the 13:th Penal Legion.
The Colonel is a long time servant of the Imperium and Kage is the psycho-killer, the perfect warrior (when he follows orders) and the only one that can control the rest of the legion (besides the Colonel that is).
Weapons: The Colonel has a Power sword and a Plasma Pistol. Lt. Kage carries a Bolt Pistol and his big trusty combatknife.

Trooper "Tech".
Crime: Tech-heresy. 
"Tech" was an ambitious Techpriest that wanted too much too fast. He started to dabble in forbidden and Xeno-technology. His superiors stripped him of all his advanced augments and left him as a broken man with the 13:th legion. "Tech" is the obvious tech-expert in the outfit.
Weapon: Servo-Assisted Combat Shotgun, Aegis Pattern.


 Trooper "One-Eye".
Crime: Disobeying a direct order.
"One-Eye" hailes from the Imperial Navy. His crime was to delay the closing of an airtight door until all of his teammates had passed thru.
Weapon: Van-Tross Pattern "Ripper" Autopistol (counts as a Lasgun), Standard Navy Combat sable (close-combat weapon).


Trooper "Ninker".
Crime: Murder.
In some peoples eyes "Ninker" is just an Ork dressed in human clothing. He likes it when things explode and weapons that can deliver devestating salvos of fire. Since he is not trusted with any real heavy weapons he has gotten his hands on the next best thing.
Weapon: Van Tross pattern Light support-Autogun (counts as a Lasgun).


Weapon Specialist "Boomer".
Crime: Drunk and disorderly conduct, willfull destruction of Imperial property.
"Boomer" liked his Amasec a bit to much. After almost killing a staff clerk with his grenadelauncher one night the local Commissar placed him in the care of the 13:th penal legion. As long as he's sober he's an expert with explosives and the grenadelauncher.
Weapon: Grenadelauncher.

Heavy Weapon troopers "Heavy" and "Rock".
Crime: Destruction of Imperial property.
"Heavy" is a master with the rocketlauncher, although a bit triggerhappy. During the fierce fighting over an Imperial production-plant one of his rockets hit a storagetank och promethium. The result was a devastating blast that levelled the whole complex to the ground. No Imperial lives where lost but production in the the sector was severely hampered by his actions. "Rock" is the teams loader and spotter. He gets his name from his ability to be solid as a rock, with a back that never breaks. He carries more spare ammunition for the rocketlauncher than any other, ordinary, loader in the Guard and he never tire.
Weapon: True-Shot Pattern Rocket Launcher. "Rock" carries an Aegis pattern autogun and all the ammunition for the rocketlauncher.


Trooper "Spook".
Crime: Murder.
Not much is known about "Spook". His crime is murder but the rest of the file i classified.
Weapon: Van Tross pattern compact Autogun (count as a Lasgun).

Trooper "Shadow".
Crime: Numerous counts of murder, Willfull destruction of Imperial property, desertion.
"Shadow" is a previous member of an elite recon team operating behind enemy lines. Command had classified the team as dead until they for some reason started to do guerilla raids into Imperial territory. "Shadow" was the only one taken alive when Imperial justice later on caught up with them. "Shadow" had a lot of Imperial lives on his conscience and is guilty of destroyng several Imperial instalations including a vital bridge.
Weapon: Stalker pattern Lasgun and close-combat weapon.

Trooper "Grenadier".
Crime: Murder (Killing a superior officer)
"Grenadier" and "Scar" are brothers. And to protect his brothers drughabit "Grenadier" stabs their squadleader to death in a drunken brawl.
Weapon: Lasgun.

Trooper "Scar".
Crime: Excessive use of combat stimulants.
His body is covered with scars and needlemarks from years of using combar stimulants. His former squadleader didn't approve and threatened to rat him out - so his brother killed him. The Colonel dosn't approve of his use of stimulants but as long as "Scar" does what he's supposed to do he turns a blind eye to it.
Weapon: Lasgun.

Weapon Specialist "Sniper".
Crime: Disobeying orders.
"Sniper" is said to have been firing upon targets designated as non-combatants. He claimed they where deserters helping the underground resistance. "Sniper" is an old lone-wolf and a mastersniper. He can lay patiently in wait for days before taking out his target. The number of his confirmed kills are classified.
Weapon: Sniper Rifle.

Trooper "Gunman".
Crime: Looting and blackmarketeering.
"Gunman" is a fixer. He knows who to talk to and how to get his hands on highly sought after goods. That was just that kind of thing that landed him in the 13:th Penal Legion. He was arrested after being found in possession of some highly valueble Hive Spire art.
Weapon: Lasgun and a Lock Pattern Autopistol (counts as a close-combat weapon).

Trooper "Hammer".
Crime: Disobeying orders.
Born and bred out of Cadia. Disobeying an order or covardice is unhurd of in the militaristic Cadian society. After being cut of from the rest of the force, "Hammer" and his group fought their way back to the insertionpoint. "Hammer" was the only survivor and the only one accused of diobeying a direct order - since the order was to move foreward and not back to the rallypoint.
Weapon: Aegis pattern Autogun (counts as a Lasgun).

Trooper "Anvil".
Crime: Insubordination
"Anvil" has always been a teamplayer en when he was ordered to abandon his wounded teamates he simply refused. Instead he layed down coverfire until the medics could move the wounded out of the area. During the manouver the squadleader was vaporised by a plasmabolt and "Anvil" had to answer for his actions to the local Commissar.
Weapon: Van-Tross pattern Autogun (counts as a Lasgun).

Specialist Trooper "Zealot".
Crime: Member of forbidden Imperial cult.
"Zealot" could never drop being a cultist not even when he was drafted from his homeworld. He was convicted for being a member of a forbidden cult and shipped of to the penal legion. His provess with the flamer earned him a spot on the Colonels team of Last Chancers.
Weapon: Flamer and close-combat weapon.

Trooper "Scannerman".
Crime: Treason.
"Scannerman" is a former Adeptus Arbites - a corrupt one to say the least. After making several deals with underworld contacts - selling troop positions and locations of weaponscaches, he was finaly apprahended by the Internal affairs devision. His deathsentence was transformed, by the Colonel, to a lifetime membership of the 13:th Penal Legion.
Weapon: Arbites standard issue Combat Shotgun.

Trooper "Bulldog".
Crime: Several counts of murder and insubordination.
"Bulldog" is a ferious fighter without any restrains. When he charges into the enemys ranks he lets his shotgun do the talking. There have been several incidents when Lt. Kage has been forced to strike him unconcious just so he can calm down.
Weapon: Aegis-pattern Combat Shotgun.

Now there's only the question of what suicide mission will I send them on!

Thursday, October 14, 2010

A bit of Yarrick

Last week I started on this one. I'm not going to use him in any army and I'm going to mount him on a winter-styled base when it's finished.
I was aiming for a bit of a blue/pale/"winterish" kind of theme on this one.


The sash and the stormbolter and some other details still need some love before I start with the base.

Thursday, August 26, 2010

Once you go big, will you ever go back..?

Last weekend I finaly got around to try something new. After some research I came across a nice tutorial on masteroftheforge.com titled "How to make an actual scale Space Marine". And since I hade some plastic Terminators just laying around I thought "hey let's try this".
And here are some pics of my progress last sunday:

There are still some gaps that needs filling and I'm thinking about adding some more raised plasticard details. I'm also working on the backpack. And I'm following the tips from the tutorial so it's going to be a bit bigger than the original size. Amazeingly the standard sized Space Marine head works great with the added size of the mini.
Here we have a comparison shot with a standard sized marine and a standard sized guard.

The title of this post is a bit missleading - I do prefer the standard sized marine when it comes to gaming and armybuilding but the bigger, "true scale" sized marine works great when it comes to "one-offs" and dioramas. Now I just need to decide on which Chapter he's going to be a member of. And I'm really looking forward to paint this one.

Please check out www.masteroftheforge.com for the tutorial.

Monday, August 9, 2010

Back from vacation - back to the workshop and my many projects..

On vacation I had to sample some of the local painting talents of Amsterdam. In the middle of the usual tourist-chaos I found GW Amsterdam to be a relaxed and easygoing retreat.

The "Try the game"-table, with a real nice Blood Angel Flyer.
I had a nice talk with the creator of this one (whose name I regretably have forgotten). It's made of half a Land Raider, most of a Valkyrie flyer and Hbolter turrets from a Predator kit.


I also found some nice Eldar and Nids tucked away in a big display case.

I really regret not getting a better pic of these ones.
Some nice Red Scorpion Space Marines.

A crisp and clean IG Super Heavy supporter.

I'm usualy not a Warhammer Fantasy-fan but this one caught my eye, maybe it was the banner.

On a more personal note I'm back to my own projects. Right now I'm trying to build a small Killteam for The Imperial Guards. I'm thinking two Veteran squads, Last Chancer style!

Monday, July 26, 2010

Finished the Valkyrie/Vendetta

The local GW painting competition "forced" me to finish this one. It's for my Strom Renegade Army.

The weapon mounts are all magnetized so it can change weapons and go as a Valkyrie or a Vendetta. I also made the side gunners removeable. It's designated as "01" but there will be no more flyers for my army (not for a while anyway...).

Raptor Chapter Armylists

Since I've been having some problems with finding a working armylist for my Marines I've been testing out some different ones. These two are the ones I will be playing with from now on.
First of the 1750 points list:
HQ:
Captain with terminator armour and Power Sword.
TROOPS 1 and 2:
Standard, full, Tactical Squads with flamers and missile launchers. The Sgt is armed with a chainsword and a Boltpistol.
TROOPS 3 and 4:
5 Tactical Marines and a Sgt with a Power Sword. Transported in a Razorback armed with TL Heavy Bolter.
ELITES:
A full ten men Terminator Squad with two Cyclone Missile Launchers. (Very expensive but a solid block of death).
HEAVY SUPPORT 1:
A Land Raider, with a HunterKiller Missile and an extra Stormbolter.
HEAVY SUPPORT 2:
A Devastator squad with two Heavy Bolters, A Plasma Cannon and a Las Cannon.

The 2000 points list:
HQ:
Captain with Terminator Armour and a pair of Lightning Claws.
Command Squad;
with Company Champion, Company Standard and two Veterans armed with Power Swords and Boltpistols.
TROOPS 1 and 2:
Full Tactical Squads with a Rocket Launcher and a Plasma Gun in each squad. The Sgt carries a chainsword and a Boltpistol.
TROOPS 3 and 4:
5 Tactical Marines and a Sgt with a Power Sword. Transported in a Razorback armed with TL Heavy Bolter.
ELITES:
A full ten men Terminator Squad with two Cyclone Missile Launchers!
HEAVY SUPPORT 1:
A Land Raider, with a HunterKiller Missile and an extra Stormbolter.
HEAVY SUPPORT 2:
A Devastator squad with two Heavy Bolters, A Plasma Cannon and a Las Cannon. In this edition this squad has 4 extra marines with Bolters.

The 1750 list totals at 1741 points and the 2000 points list ends at 1990 points.

Raptor Chapter Updates!

Since I've been trying to win some games with my Raptors I've also tried to have them look the best! So I repainted and touched up some of my units. I've also built and painted some additions that are currently collecting dust on my shelf.
First up there's my two Tactical Squads:

My Devastators and my personal favorite the Plasma Gunner:
Here are some Sternguards, yet to be tested:

Right now I've been beaten by Orks, Marines and a Guard Army... But I think I've finally found a armylist that might work for me!

Monday, June 21, 2010

Raptor Chapter Landraider

So I got around and added some last minute touches to the "Green Machine". Kind of hasty, but I needed it for a game last week. A game where it got ripped to shreds by an Ork Warboss in the third turn.



Saturday, May 1, 2010

A bit of touching-up

I found two of my AOBR dreads I painted for my Raptors Chapter Army. I was a bit bored when I started them so I tried out a bit of camo on them. But I ran into a bit of trouble when I mounted them on their bases. When the glue dried the whole thing had bent out of shape. So I removed them, did a rework on the bases and touched up the painting a bit. I also added a bit of chipped paint and some scribbling on the scrolls.

Since there are no chapter-logo on this one I was thinking about adding a banner to its back.
A bit of a front/back shot of the first dread.

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